Context of Interaction – Ergonomics - Designing Interactive systems – Understanding Users cognition and cognitive frameworks, User Centered approaches, Usability, Universal Usability, Understanding and conceptualizing interaction, Guidelines, Principles and Theories.
HCI patterns, design frameworks, design methods, prototyping. Understanding interaction styles, Direct Navigation and Immersive environments, Fluid navigation, Expressive Human and Command Languages, Communication and Collaboration
Frameworks for User Centric Computing, Computational models of users, Advancing the user experience, Timely user Experience, Information search, Data Visualization
Communication and collaboration models Task analysis, dialog notations and design, Evaluation Techniques- assessing user experience- usability testing – Heuristic evaluation and walkthroughs, analytics predictive models.
Designing websites, social media, Collaborative environments, Agents and Avatars, Ubiquitous computing, Mobile Computing, Wearable Computing, Multimodal interface design Ethics in Design.
Reference Book:
1. Alan Dix, Janet Finlay, Gregory Abowd, Russell Beale, “Human Computer Interaction”, Third Edition, Pearson Education, 2004. (unit-IV) 2. David Benyon, “Designing User Experience: A guide to HCI, UX and interaction design”, 4 th Edition, Pearson, 2018. (UNIT-V)
Text Book:
1. Ben Shneiderman, Catherine Plaisant, Maxine Cohen, Steven Jacobs, Niklas Elmqvist “Designing the User Interface: Strategies for Effective Human-Computer Interaction”, Sixth Edition, Pearson Education, 2017. (UNIT-I, UNIT-II, III) 2. Jenny Preece, Helen Sharp, Yvonne Rogers, “Interaction Design: Beyond Human Computer Interaction”, Wiley, 5th Edition, 2019. (Unit – IV, Laboratory Experiments)